Science for Star Trek

Science for Star Trek
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While most of us fell in love with technobabble at a young age, sometimes the science presented in the ongoing voyages can get to be a bit of a hot mess, not least because of the troubling inconsistency of it all. While we embrace the fact that the science used in Star Trek Adventures is mostly science fantasy, we will make an effort to at have some continuity in how we break physical laws and bend universal truths. I think this is very important in a role-playing game because players are going to be using their understanding of these “rules of the universe” to make assumptions and perform problem-solving in game. This page will contain a growing collection of these important natural laws which we discover through play or discussion. If you have one that you would like to add, please leave a comment below.

We will endeavor to ensure all our Game Masters stay aligned with these posts when they create their adventures.

Topics for Discussion

  • What is Warp and Subspace?
  • Can combat occur at warp speed?
  • What is the warp scale?
  • Subspace Message Delay
  • A useful star map

Is there a topic you feel need discussed?

Please leave a comment below and I’ll address it as soon as I can.

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