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The voyage had begun, and had begun happily with a soft blue sky, and a calm sea.
They followed her on to the deck. All the smoke and the houses had disappeared, and the ship was out in a wide space of sea very fresh and clear though pale in the early light. They had left London sitting on its mud. A very thin line of shadow tapered on the horizon, scarcely thick enough to stand the burden of Paris, which nevertheless rested upon it. They were free of roads, free of mankind, and the same exhilaration at their freedom ran through them all.
The ship was making her way steadily through small waves which slapped her and then fizzled like effervescing water, leaving a little border of bubbles and foam on either side. The colourless October sky above was thinly clouded as if by the trail of wood-fire smoke, and the air was wonderfully salt and brisk. Indeed it was too cold to stand still. Mrs. Ambrose drew her arm within her husband’s, and as they moved off it could be seen from the way in which her sloping cheek turned up to his that she had something private to communicate.
- A Gothic Strahd‘A Gothic Strahd’ is a Curse of Strahd campaign for Dungeons & Dragons 5e, played in the gothic style of horror. This is a very special running of the Curse of Strahd campaign with expanded plots and the opportunity to continue to 20th level and perhaps defeat the Realm of Dread itself. Your party of […]
- Greek AlphabetIt is quite possible in the modern age to be quite educated without having been exposed to the Greek alphabet, since it is going to get some use in our Star Trek games, I thought I’d give a quick reference guide to cut down on moments of confusion. Greek letters are used to denote the […]
- West Sectors Campaign (STA)The West Sectors Campaign is an open ended Star Trek Adventures campaign in the West Marches style—we’ll be playing through the story of many ships and characters as we begin in the Enterprise Era and march toward the 30th century. The actions of your crew will affect the future of the galaxy as you visit […]