Dune – Adventures in the Imperium

Dune – Adventures in the Imperium
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Dune: Adventures in the Imperium takes players into a deep future, where fear is the mind killer, and the Spice must flow. The Imperium is a place of deadly feudal politics,  mysterious abilities, and slow blades coming for you in the dark. Noble houses constantly strive for power, influence, and vengeance. Players build their House, carve their places in the universe or possibly rebuild an ancient lineage and fight for the Imperial throne.

The campaign I am currently running uses the Foundry VTT, Syrinscape, and Discord. Use of all of those services are free to players. Foundry VTT offers a simple, but powerful virtual table top experience which is accessible through most modern web browsers with a broadband connection. You can join the campaign by signing up on Start Playing Games.

If you are new to Dune: AITI, you can get a quick-start guide for free here or the entire core rules here, the pdf is about $25 or you can get the print book directly from Modiphius (there is a US and a UK site, so use whichever is going to be better on you for shipping). If you are lucky your local game store might carry Modiphius products, but mine is pretty much ruled by that card and dragon company that refuses to share power.

You’ll also want your free copy of the character and house record sheets to get you started on your journey.

We play using the rules in Dune: Adventures in the Imperium from Modiphius which is available on DriveThruRPG as a PDF or you can buy the print game at your local game store.

Dune: Adventures in the Imperium Core Rules

Dune: Houses on Fire takes players into a deep future, where fear is the mind killer, and the Spice must flow. The Imperium is a place of deadly feudal politics, mysterious abilities, and slow blades coming for you in the dark. Noble houses constantly strive for power, influence, and vengeance. Players build their House, carve their places in the universe or possibly rebuild an ancient lineage and fight for the Imperial throne. This campaign will be a Play-by-Post campaign where the funnest bits of role-playing and wargaming meet for a delicious gaming opportunity. Each player will lead a House of the Landsraad where you will be able to develop assets, trade commodities, make alliances, and engage in espionage, with the final prize to control Arrakis and the Universe! The game will take place on two simultaneous scales, a personal role-play scale where you will interact with other players and the universe through posts to the Guild Message Service and a strategic scale where you will take charge of your house’s resources an maneuver them using your best plans within plans. The underlying mechanics for the game are Modiphius’ Dune: Adventures in the Imperium and their strategic game Agents of Dune, but you don’t need to know the mechanics to have a great time, or even win, as both systems first job is to get out of the way of your creativity.

Recruiting notes

This is a Play-by-Post game, you will be charged once per week, but you can enter in your interactions and commands at any time. There will be daily updates to the campaign’s news servers. While the action is continuous, you can make your ‘turns’ whenever during the week you want and you can post as many role-playing diplomatic messages as you like through the week. https://startplaying.games/adventure/cm2cc8gd10003v6vg9hd5xxk6

You can join us for this epic campaign by clicking on the link at the bottom of the left column, but if you’ve already signed up, this is what you’ll need to do to begin the adventure:

  1. Brush up on your Dune lore (so you don’t make any obvious in-universe mistakes like saying you want to play a drow hex-blade)
  2. Design your Homeworld
  3. Design your House
  4. Create your Primary Character
  5. Plan your ascent to the throne!

Dune Quick Links



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This is a fan site devoted to running Dune: Adventures in the Imperium by Modiphius Entertainment, based on Dune created by Frank Herbert and owned by the Gale Force Nine, a Battlefront Group Company. No use of eithers’ intellectual property on this page is meant to constitute a challenge to either entities’ rights and is intended under fair use provisions. We encourage you to buy a copy of this fine RPG, if you use one of the links provided on this page we’ll receive a small fee that will help support expansion of the material found here. The planetary illustrations here are mostly from the core book and NASA. Art not coming from Modiphius, or NASA are fan works either from myself or other fans, I credit other artists where I have a source available and would appreciate your help finding the origin of other fan art included without attribution. In many places I cite the Dune Encyclopedia, a collective work released in 1983, which I got from a book of the month club accidentally and was my entry point to the Dune universe, I would love to have a link available so you could get your own, but it appears to be out of print.